“Every object has two prices — the one on the ledger, and the one it costs your soul.”
A forgotten pawnshop in a back alley of Seoul. A father buried under secrets. A loan shark counting the days.
Loupe & Ledger is a management simulation about inheritance — of a business, of debts, of a name. Every customer who walks through your door brings something more than an object. Every week, your ledger decides whether you survive.
Genuine or forgery? A crack in the enamel, a mismatched serial, a watch movement that ticks wrong. Use your loupe, your books, and thirteen specialist appraisers — if you can afford them.
Six customer archetypes, each with their own leverage. A desperate widow will fold; a fence will walk. Read them, counter them, and settle the number.
Four routes: the shelf, the wholesaler, the auction, or the black market. Each pays differently. Each carries a different cost — to your pocket, or to your reputation.
Five story characters drift in and out of the shop — a detective who remembers your father too well, a loan shark who talks like an old friend, a customer who keeps leaving things behind.
The ledger your father kept has pages missing. The pieces are out there, sold off long before you inherited the place. Buy them back, one by one, and the truth starts to shape itself across weeks of business, debt, and quiet threats.
The shop is still closed to the public. For press inquiries, collaborations, or to be notified when the doors open:
Unfixedgames01@gmail.com →Six tracks for the slow nights — when the rain hasn't stopped, the lamp is low, and the ledger is still open.